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There Is No Need To Wait For Meta To Deliver The Metaverse. It's Now Available In This App And For Free On Your Smartphone

March 9, 2023
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The potential of the metaverse is extremely nuanced. How does thinking about our interactions in the real world and vice versa change when we are immersed in a virtual one? We may now share common experience on two devices placed next to each other in a game thanks to easy games like Pokemon Go. Imagine being capable of maneuvering a large building inside of a restaurant while trying to find the proper location.

Now consider the difficulty in vertically crowded cities like Hong Kong, where there are thousands of structures taller than 100 meters. It is nearly impossible to move up and down vertically these towers.

We are thinking incorrectly about the AR experience, and instead of focusing on the concept of a synthetic world, we should be lead with the true worth of the experience. This may be done by overlaying the two worlds on a cell phone.

The fundamental difficulty in navigating in an increasingly congested urban environment is not so much horizontal movement as it is vertical movement within the structure.

Picture being able to enter a grocery shop and having an augmented reality (AR) app geolocate you to show you the current price offers or the location of the bolognaise kit on a shelf. This is a prime illustration of how the 3D world can be made accessible to everyone in a very straightforward manner.

This application of augmented reality might be what retail needs to reinvent itself around its three guiding principles of discovery, research, and personalization with someone right next to you who is sharing the same experience with real time or who is viewing and experiencing what you are from a different location. Consider the analogy of utilizing a cell phone in the same way that Post-it notes were designed by 3M. Every minute, they produce 90,000 of those post-it notes. The newest model, an AR-capable cell phone, is already in our possession.

The foundation of AR and the metaverse is the ability to manifest one's experiences through the minds of others. But up until this point, the killer app has eluded us. The difficulty comes from traveling in a complicated and crowded environment in a three-dimensional world where the majority of a journey in a metropolis could take place inside the buildings rather than from building to building. Take the straightforward case of Hong Kong's food delivery system. Navigation through the facility takes up 70% of the time it takes to deliver food.

Consider how much time is wasted on transportation each day in a place like Beijing. With 5 million cars on the road, commutes in Beijing take an average of two hours. 2,000 years of wasted human productivity every day. Imagine having a system for calibrating where cars are always connected to location that is nearly instantaneous (less than.2 seconds). Imagine how many man hours might be saved by using AR in this way.

The sharing of experiences is a crucial way we share language and memory at a deeper level in society. This is a potential power source within the AR concept.

In the conventional understanding of AR, a large gadget is worn over the eyes or on the head. Because the experience is so far removed from the physical world we experience on a daily basis, the majority of these technologies have failed.

Reversing the issue statement to concentrate on incorporating real-world requirements into a synthesized encounter opens a far wider lens for what is feasible utilizing current technology in the areas of retail, emergency services, real estate, and education at very little cost.

A persistent AR metaverse is being created by Auki Labs. With the help of the robust ConjureKit SDK, app developers can easily construct social augmented reality. By 2033, we will all be affected by an entirely new set of human experiences, but this is just the beginning.

Nils Pihl, they won't be the exception; they'll become the rule. is an expert in the nexus between contemporary technological advances and human behavior. He is also an innovator, behavioral engineer, and cyberdelic transhumanist.

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